Sentry
Sentries are the descendants of an ancient Vendeeni bloodline, believed to stretch back, undiluted, to the first stage of the species' evolution. Due to their poisonous bite, this noble caste are seen as the closest relative of the Vendeeni forebears, the Quonn - a long-extinct type of venomous insect. However, the truth is that the poison produced by these creatures is simply a genetic defect caused by centuries of inbreeding.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | |
Advances to: | Sentinel Sliverer |
Cost: | 10 |
HP: | 22 |
Movement: | 4 |
XP: | 18 |
Level: | 0 |
Alignment: | chaotic |
ID | Vendeeni Sentry |
Abilities: |
Attacks (damage - count)
pincers melee | 4 - 2 blade | ||
teeth melee | 2 - 2 blade | poison |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 3 | 20% | |
Deep Water | 3 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 30% | |
Hills | 2 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |